Skip to content
Rocket & Raven Press

// Crew Engineer · Grade 4

Crew Engineer In production, Coming soon Ages 9 to 11

Code Crew: Grade 4

Building the ship.

The bridge from "I can read a small program" to "I can write one of my own." Lists of records, structured I/O, early string methods.

10 to 15 minutes a day, four or five days a week.

What kids will learn

Code Crew: Grade 4 is the Crew Engineer chapter of the Code Crew ladder. The bridge from blocks to text. Real algorithms, structured data, functions, and small programs your kid designs and ships.

  • Work with lists of records and small dictionaries
  • Read input, process it, and print structured output
  • Use early string methods (split, join, slice)
  • Trace a program by hand to predict its output
  • Refactor a 30 line program into smaller functions
  • Choose between a list and a dictionary for the right job

Sample activities

Two short looks at what a session inside Code Crew: Grade 4 actually feels like.

Launch scheduler

Given a list of launch windows, pick the next one that has not passed and is not cloudy. Kids see for the first time how a real program looks at a list of records, filters it, and returns the best match.

Fuel budget

Three engines, three fuel types, one budget. Kids write a small program that adds up the costs, prints a table, and decides if the mission can fly. It is a spreadsheet, but with code.

Is it the right fit?

Built for Grade 4 students (ages 9 to 11) who have either finished Grade 3 or are comfortable with sequencing, loops, conditionals, and a little bit of typing.

Be first in when it launches

Code Crew: Grade 4 is being built right now. Pop your email in below and we will let you know the day weeks 1 to 4 land free.

One email when this course launches. No spam, one-click unsubscribe.

// Sibling grades in Crew Engineer