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Rocket & Raven Press

// Mission Commander · Grade 6+

Mission Commander In production, Coming soon Ages 11 and up

Code Crew: Mission Commander (Grade 6 and up)

Leading the mission.

A Python intro for kids who already know what a loop is. Files, modules, libraries, and projects worth showing off.

10 to 15 minutes a day, four or five days a week.

What kids will learn

Code Crew: Mission Commander (Grade 6 and up) is the Mission Commander chapter of the Code Crew ladder. A Python intro and the start of real programming: files, modules, libraries, and projects worth showing off.

  • Read and write real Python files in a real editor
  • Use a standard library module (datetime, random, json)
  • Install and use a third-party package safely
  • Read structured data from a file, transform it, write it back
  • Build a small command-line tool that solves a real problem
  • Use git to save snapshots of work in progress

Sample activities

Two short looks at what a session inside Code Crew: Mission Commander (Grade 6 and up) actually feels like.

Sample project, Mission 02

Read a JSON file of imaginary planet survey data, filter it by atmosphere type, and write a short markdown report. Same shape as a real data-engineering task, on training wheels.

Sample project, Mission 05

Ship a small command-line "mission planner" that prints the next three launch windows for a given target. Five files, one library import, one happy kid.

Is it the right fit?

For students who have finished the K to 5 line or who arrive with a year or two of Scratch or Code.org under their belt. Expect 25 to 40 minutes a session here, longer than the K to 5 norm.

Be first in when it launches

Code Crew: Mission Commander (Grade 6 and up) is being built right now. Pop your email in below and we will let you know the day weeks 1 to 4 land free.

One email when this course launches. No spam, one-click unsubscribe.