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Rocket & Raven

// Crew Pilot · Grade 2

Crew Pilot In production, Coming soon Ages 7 to 8

Code Crew: Grade 2

Hands on the controls.

Functions, variables, and the first real bug-hunts of your kid's coding life. Blocks with an optional text mode for kids who want it.

10 to 15 minutes a day, four or five days a week.

What kids will learn

Code Crew: Grade 2 is the Crew Pilot chapter of the Code Crew ladder. Scratch-style block coding plus a kid-friendly text mode. Loops, conditionals, variables, and the first real bug-hunts.

  • Use variables to store and update a number or word
  • Define and reuse a function
  • Read a 10 line program and predict what it will do
  • Use a counted loop (for-loop, introductory)
  • Compare two values and act on the result
  • Work through a multi-step bug-hunt with a logbook

Sample activities

Two short looks at what a session inside Code Crew: Grade 2 actually feels like.

Sample activity, Week 4

The fleet auto-pilot has a bug. Kids open the comms log, find the line where the path goes wrong, swap two blocks, and watch the ship land cleanly. First taste of the "read, isolate, fix" loop a real engineer uses every day.

Sample activity, Week 9

Define a function called LAND that lowers the gear, slows the engines, and touches down. Now call LAND on three different missions. Kids feel the "name a thing once, reuse it forever" moment.

Is it the right fit?

A great next stop after Grade 1 or for any second grader who has tinkered with Scratch and is ready for a structured curriculum.

Be first in when it launches

Code Crew: Grade 2 is being built right now. Pop your email in below and we will let you know the day weeks 1 to 4 land free.

One email when this course launches. No spam, one-click unsubscribe.

// Sibling grades in Crew Pilot